Code Farm – Growing Season

Code Farm – Growing Season

100% online,
no installation required
For educators of all backgrounds
Fully aligned to TEKS Technology Application standards
For educators of all backgrounds
100% online, no installation required
Discovery-based learning approach
Class management tools

Sprouting coding enthusiasts, Growing Season continue building on what was learned in Code Farm: Breaking Ground, going deeper into more advanced topics that incorporate new sensors and more complex missions.

Fully aligned to TEKS Grade 6 Technology Applications standards, the course continues building on concepts such as sensor-based navigation and optimizing for speed and accuracy. ELAR and Mathematics extensions deepen learning for digital ethics, cybersecurity, and data literacy.

Includes teachers’ guide, reflective questions, suggested solutions, project rubrics and exemplars, slide deck, learning progress heatmap, quizzes, knowledge base, and help desk.

Who this course is for: Texas teachers and students in Grade 6. Prerequisites: CodeFarm: Breaking Ground

30-50 hours , 74 activities

Self-paced, gamified activities with real-time feedback and step-by-step instructions

6th grade
Blockly
English, Spanish
Last updated 7/2024

Student Outcomes

COMPUTER SCIENCE
Test and debug (identify and fix errors) a program or algorithm
COMPUTER SCIENCE
Use sensor data to allow the robot to respond to its environment
COMPUTER SCIENCE
Decompose a problem into its component parts
REAL WORLD APPLICATION
Use comparison operators to help make decisions in a program
REAL WORLD APPLICATION
Understanding topics like digital footprint and safe web practices
REAL WORLD APPLICATION
Explain how sensors allow robots to collect information from their environment
21st CENTURY SKILLS
Use pair programming to collaboratively create programs
21st CENTURY SKILLS
Inquiry, investigation, prediction, and creativity
21st CENTURY SKILLS
Critical and computational thinking for problem solving

Course Resources

Teaching Guide

Teaching Guide

Everything you need to flow through each lesson, including: clear objectives, questions for reflection, instructional videos, and more.

Slide Deck for Classroom Activities

Slide Deck for Classroom Activities

Each session is guided by a presentation that covers the entire session from theory to practice, including: scientific background, examples and sample code, discussion guidelines, play time activities, and speaker notes.

Mission Solutions

Mission Solutions

You can quickly navigate to all the solutions for each lesson in just a few clicks.

Heatmaps and Student Reports

Heatmaps and Student Reports

So you can see how individual students compare to one another, identify specific topics they may be struggling with, and recommend corrective actions.

Knowledge Base and Help Desk

Knowledge Base and Help Desk

Get answers to all your subject matter questions and find your way around the platform.

30-50 hours, 13 lessons, 74 activities

Course outline

Welcome Back Challenges
5 activities
Review concepts from Breaking Ground through a series of exciting challenge missions.
Waiting Around
6 activities
Learn how comments can help programmers manage their code while using the software development process.
Getting Around
6 activities
Debug and create new programs that allow the robot to navigate though a simulation.
Taking Notes
6 activities
Use the touch sensor to allow the robot to sense and respond to its environment.
Touch Wood
6 activities
Incorporate sensors and events into the software development process
Turning 'Round
6 activities
Explore the tradeoffs between speed and accuracy with a new sensor: the gyroscope.
Offline Project
5 activities
Research an emerging technology and its impacts on society, then brainstorm ways it could be improved.
Gyro's Turn
6 activities
Review the new sensors and combine them to form more sophisticated programs.
Snow Day
6 activities
Use the trail block to leave your own mark on the simulation.
Repeat After Robot
6 activities
Combine the gyroscope and loops to make code more manageable.
Bug Season
6 activities
Combine loops and variables to plant the perfect garden.
Final Challenges
6 activities
Face the most challenging missions of the course, covering every programming concept learned.
Project 2 - Plant a Garden
4 activities
Work with your team to create a garden that incorporates a ideas from multiple people.
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