Too often as adults, we hear things like, “Life isn’t game,” and likely just as many times, we think for a split second that it should be. Research has shown that game-based learning increases the amount of knowledge and skill retained through active participation and experimentation in learning. Game-based learning is teaching through gameplay, a method of testing an action, reviewing the result, forging a theory, and testing again; but in this case, it’s fun!
Classrooms of the 21st century aren’t just slightly different than those of 10 years ago; they are vastly different and changing technologies keep them fluid and in need of constant updating. Yet with all the advancements in science and technology, there is one thing that remains constant, the desire to play.
Playing is like brain candy; the mind devours information in game-play, processing it, driving us to learn just to get better because we are competitive creatures and we derive joy from success.
As a teacher, one of the greatest achievements in the classroom is seeing students evolve to a point where they not only understand but seek to be involved. You’re a teacher, and that means you understand the importance of learning, with Intro to Gamification you can earn PD credits while adding a new tool to your teaching arsenal. You’ll learn various ways to package and present curriculum content that makes learning an actual game.
The very essence of game-play requires one to think strategically; when students use critical thinking and strategy skills they begin to make connections they might not otherwise see. Simulation games are especially good for getting students to think critically and create a plan of action; they use cognitive thinking skills important to learning how to manage, to communicate, and be diplomatic.
Games have rules, and whether the players have to learn rules that are already in place or they have to create the rules themselves, they must take reason, fairness, and accomplishments into consideration. Below are some of the ways game-based learning gets your students involved and keeps them engaged:
Teachers become more effective with online STEM PD courses, students stay engaged more fully in their learning, and schools experience improved standings through better test scores and lower drop-out rates.
So get ready to gamify!
A provider of STEM-robotics equipment and training for young women and teachers in underserved communities around the globe, the Community Bots is the brainchild of Jack Cooley, a science teacher with a 25-year success record across grades 3-12.
For Parkland Magnet MS’ teachers, CoderZ offers up real-world applications that help students actually see how what they’re learning is applicable in the real world—even though it’s only in a computer simulation.
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