Cyber Robotics 101

Beep, boop, beep beep! This course guides students to discover computer science and robotics concepts by programming their own virtual robot through a series of gamified missions. In addition to discovering the nuts and bolts of coding and controlling robots, they’ll practice STEM, computational thinking, problem solving, and soft skills that include creativity and inquiry.

Includes teachers’ guide, instructional videos, suggested solutions, pacing guidelines, slide deck for classroom activities, class conclusion Q&As, learning progress heatmap, knowledge base, and help desk!

Who this course is for: Teachers and students grades 5-9, with little to no experience in coding and robotics. Short, structured missions and flexible pacing make it engaging for a range of learning levels.

No installation
No hardware costs
Suitable for teachers of all backgrounds
PBL Approach
NGSS & CSTA alignment
Downloadable Certificate
25+
Hours of Curriculum
111
Missions

Self-paced, gamified activities with real-time feedback and step-by-step instructions

Grades 5th-9th
Blockly
English, Hebrew, French, Spanish, Portuguese
Lego Education Blended learning available
This course allows students to either play it fully online, or to connect it to lego's EV3 physical robot and watch their code in action
Last updated 9/2021

Students’ Outcome

COMPUTER SCIENCE
Control flows: if, if-else, nested loops, repeat until/while/forever
COMPUTER SCIENCE
Functions for code reusability, comparison operators, Boolean conditions
COMPUTER SCIENCE
Code efficiency and autonomous decision-making
ROBOTICS
Manual control and heads up display (HUD)
ROBOTICS
Motion planning: power and steering arguments
ROBOTICS
Sensors: touch, gyro, ultrasonic, color, and gyro reset
SOFT SKILLS
Teamwork and collaboration, giving/receiving feedback
SOFT SKILLS
Inquiry, investigation, prediction, and creativity
SOFT SKILLS
Critical and computational thinking for problem solving
25+ hours, 15 lessons, 111 missions

Сourse Outline and Learning Objectives

1
Getting Started
3
missions

Get familiar with the CoderZ learning platform, and discover block categories, and the drive block.

2
Basic Navigation 1
9
missions

Motion planning with drive power, forward and back, left and right point turns, and backward turns.

3
Basic Navigation 2
13
missions

Motion planning with power and steering for curved turns, and Smart Blocks for code reuse (functions).

4
Object Detection
8
missions

Use touch sensor and ‘wait until’ command to code a ‘forward, touch, turn’ motion despite the distance.

5
Repeat Loops
10
missions

Entering code over and over is obnoxious and increases opportunity for error. Meet ‘Repeat times’.

6
Gyro Turns
7
missions

Code turns with precision using the gyroscope. Learn about momentum and how to control overshoot.

7
Gyro Reset
7
missions

Gyroscope readings are cumulative, making repeat loops impossible. Learn how to reset the gyro sensor to 0 in your code.

8
Domino Creations
1
missions

Take a creative break and have some FUN showing off your coding knowledge in this short lesson.

9
Challenge Missions I
5
missions

Code it! Using all the skills learned so far, test your knowledge of best practices and efficiency.

10
Object Detection II
10
missions

Sometimes an object needs to be avoided. The ultrasonic sensor helps the robot keep its distance.

11
Color Detection
15
missions

Not all measures are about space. The color sensor permits motion planning based on color readings.

12
Challenge Missions II
4
missions

It’s crunch time again. Let’s see how well you’ve learned the material so far.

13
Object Manipulation
7
missions

Learn to use the robot’s arm and an encoder to grab and move objects.

14
Decision Making
9
missions

Program your robot to autonomously react to its environment based on sensory input.

15
Challenge Missions III
3
missions

Rise to the final challenge! Using all your new skills, code the robot to make autonomous decisions.

Show all

Course Resources

Teaching Guide

Teaching Guide

Everything you need to flow through each lesson, including: clear objectives, questions for reflection, instructional videos, and more.

Slide Deck for Classroom Activities

Slide Deck for Classroom Activities

Each session is guided by a presentation that covers the entire session from theory to practice, including: scientific background, examples and sample code, discussion guidelines, play time activities, and speaker notes.

Mission Solutions

Mission Solutions

You can quickly navigate to all the solutions for each lesson in just a few clicks.

Heatmaps and Student Reports

Heatmaps and Student Reports

So you can see how individual students compare to one another, identify specific topics they may be struggling with, and recommend corrective actions.

Knowledge Base and Help Desk

Knowledge Base and Help Desk

Get answers to all your subject matter questions and find your way around the platform.

CoderZ supports Single Sign-On integrations that will make your life easier

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